Skyrim – HundoDex

Falkreath Hold

Thick pine forest along the southern border, from Helgen and Riverwood's hills to Lake Ilinalta. Bandit forts, hunters' camps and a great many graves.

Places

  • Ancestor Glade (Dawnguard) – Grove: A hidden grove south-east of Falkreath where Ancestor Moths gather. The Dawnguard quest Unseen Visions takes place here.
  • Ancient's Ascent – Dragon lair: A dragon lair high above Bonechill Passage, with a word wall for Animal Allegiance.
  • Angi's Camp – Camp: The cabin of the hunter Angi, in the mountains south of Falkreath. Her target practice gives up to six free levels of Archery.
  • Anise's Cabin – Shack: The cabin of a kindly old woman across the river from Riverwood. The cellar tells a different story, and she turns on you if she learns you saw it.
  • Bannermist Tower – Tower: A bandit-held tower in the hills north-west of Falkreath.
  • Bilegulch Mine – Mine: An orichalcum mine in the far west of the hold, worked by Orc bandits behind a wooden palisade.
  • Bleak Falls Barrow – Nordic ruin: The great barrow on the mountain west of Riverwood. Two early quests end at its word wall for Unrelenting Force and the Dragonstone.
  • Bloated Man's Grotto – Cave: A wooded cavern north of Lake Ilinalta with a shrine to Talos. The hunt of Ill Met by Moonlight ends here, which changes who lives in it.
  • Bloodlet Throne – Fort: A ruined keep in the mountains south of Falkreath, home to a master vampire who keeps wolves in an arena pit.
  • Bonechill Passage – Cave: An icy tunnel through the mountain south-west of Helgen, leading up to Ancient's Ascent.
  • Cracked Tusk Keep – Fort: A fort west of Falkreath held by Orc bandits. Their chief guards the shards of Mehrunes' Razor in the vaults.
  • Dark Brotherhood Sanctuary – Guild hall: The Brotherhood's home behind the Black Door, west of Falkreath. It shows on the map once their questline, or the order to destroy them, brings you here.
  • Embershard Mine – Mine: An iron mine south-west of Riverwood taken over by bandits, on the road down from Helgen.
  • Evergreen Grove – Grove: A pool in the forest north of Falkreath guarded by spriggans, with a dead alchemist's camp on the bank.
  • Falkreath – Town: Capital of Falkreath Hold, a small town in the pine forest known for the largest graveyard in Skyrim.
  • Falkreath Imperial Camp – Military camp: The Legion's camp in the hold, on the hillside north-east of Falkreath, used while the Stormcloaks hold the town.
  • Falkreath Stormcloak Camp – Military camp: The Stormcloak camp in the hold, by the southern shore of Lake Ilinalta, used while the Empire holds the town.
  • Falkreath Watchtower – Tower: A ruined tower on the road east of Falkreath, occupied by bandits.
  • Fort Neugrad – Fort: A fort on the southern border, south-east of Lake Ilinalta, held by bandits until the Civil War reaches it. A treasure map sits in the upper chest.
  • Glenmoril Coven – Cave: The cave of the Glenmoril witches, north-west of Falkreath. The Companions need their heads to cure lycanthropy.
  • Greywater Grotto – Cave: An animal den south of Helgen where the Jarl sends Thane hopefuls to hunt. Bears, wolves or sabre cats live here by level.
  • Haemar's Shame – Cave: A vampire cave east of Helgen that ends at the Shrine of Clavicus Vile.
  • Half-Moon Mill – Mill: A sawmill on the western shore of Lake Ilinalta. The couple who run it keep odd hours.
  • Halldir's Cairn – Nordic ruin: A cave and tomb south-west of Falkreath where the ghost of the mage Halldir drains passing adventurers. Rjorn's Drum for the Bards College is here.
  • Helgen – Town: The border town where the game begins. After the dragon attack it lies burnt, and bandits move into the ruins.
  • Hunter's Rest – Camp: A hunters' lodge west of Half-Moon Mill, with an Archery skill book on the table.
  • Ilinalta's Deep – Fort: A sunken fort on the northern shore of Lake Ilinalta, held by necromancers. The Black Star quest ends in its depths.
  • Knifepoint Ridge – Bandit camp: A large bandit camp and mine north-west of Falkreath. Boethiah's champion makes his stand in the mine.
  • Lakeview Manor (Hearthfire) – Homestead: The plot north of Pinewatch where you can build a homestead, sold by the Jarl of Falkreath.
  • Moss Mother Cavern – Cave: A spriggan grove in a cave north-west of Lake Ilinalta. A wounded hunter outside asks you to find her friends.
  • North Shriekwind Bastion – Nordic ruin: The upper door of Shriekwind Bastion, on the mountainside south of Lake Ilinalta. It counts as its own discovery.
  • North Skybound Watch – Nordic ruin: The northern end of Skybound Watch Pass, a small ruin on the slopes south-east of Riverwood. It counts as its own discovery.
  • Orphan Rock – Camp: A hagraven's nest on a rock spire east of Helgen. The Temple of Kynareth sends you here for the blade Nettlebane.
  • Peak's Shade Tower – Tower: A ruined tower north of Falkreath where spriggans and animals have gathered.
  • Pinewatch – Shack: A cottage north-east of Falkreath with a bandit hideout behind a hidden cellar door. One of the Stones of Barenziah is in its treasure room.
  • Roadside Ruins – Ruin: A few broken walls beside the road west of Falkreath, home to a spriggan.
  • Secunda's Kiss – Giant camp: A giant camp on a hilltop north of Lake Ilinalta, close to the border with Whiterun Hold.
  • South Brittleshin Pass – Pass: The southern mouth of Brittleshin Pass, west of Riverwood: a short cave through the mountain held by a necromancer and skeletons.
  • South Shriekwind Bastion – Nordic ruin: The lower door of Shriekwind Bastion, in the cliffs north-east of Falkreath: a vampire-held barrow with a word wall for Elemental Fury.
  • South Skybound Watch – Tower: The southern end of Skybound Watch Pass, a bandit-held tower in the mountains north-east of Helgen. The pass between the two ends is one dungeon.
  • Southfringe Sanctum – Cave: A cave south of Helgen held by spellswords under the mage Bashnag, with a spider nest deeper in.
  • Sunderstone Gorge – Cave: A cave of fire mages north-west of Falkreath, on the road to Rorikstead, with a word wall for Fire Breath at the bottom.
  • The Guardian Stones – Standing stone: Three Standing Stones beside the road south-west of Riverwood: the Warrior, the Mage and the Thief. Most characters choose their first blessing here.
  • The Lady Stone – Standing stone: A Standing Stone on an island in Lake Ilinalta. Health and stamina come back a quarter faster.
  • Twilight Sepulcher – Temple: Nocturnal's temple west of Falkreath, behind a guardian ghost. The Thieves Guild questline ends in its Pilgrim's Path.

Quests

  • Unbound: Starts by itself when character creation ends and you wake on a cart rolling towards Helgen. Reward: Low-level gear and Spell Tome: Sparks.
  • Bleak Falls Barrow: Report to Jarl Balgruuf in Dragonsreach, then speak to his court wizard, Farengar Secret-Fire, who wants a Dragonstone. Reward: Enchanted levelled armour and a word of Unrelenting Force.
  • Rescue from Fort Neugrad: Speak to Galmar Stone-Fist at the Falkreath Stormcloak Camp, who sends you to meet a rescue party near Fort Neugrad. Reward: The title Bone-Breaker, a levelled sword and the right to buy Hjerim.
  • The Battle for Fort Neugrad: Report to Legate Rikke at the Falkreath Imperial Camp, where General Tullius sends you. Reward: A levelled sword.
  • Blood's Honor: Kodlak sends for you after you have done two jobs against the Silver Hand for Aela.
  • Darkness Returns: Karliah speaks to you outside Bronze Water Cave after the escape from Irkngthand. Reward: One of three Nightingale powers.
  • Sanctuary: Go to the Black Door in the pine forest west of Falkreath and answer its question. Reward: Shrouded Armor.
  • Whispers in the Dark: Report to Astrid after Mourning Never Comes.
  • Death Incarnate: Escape Solitude after the banquet and return to the Falkreath Sanctuary. Reward: The Blade of Woe.
  • Contract: Kill Hern: Ask Nazir for a contract in the Sanctuary. Reward: Gold.
  • Contract: Kill Helvard: Ask Nazir for a contract in the Sanctuary. Reward: Gold.
  • Destroy the Dark Brotherhood!: Kill Astrid in the Abandoned Shack instead of one of her captives, then tell any guard what you have done. You are sent to Commander Maro of the Penitus Oculatus in Dragon Bridge. Reward: 3,000 gold.
  • Rjorn's Drum: Ask Giraud Gemane at the Bards College whether he needs help, after Tending the Flames. Reward: One level in each of the six combat skills.
  • A Daedra's Best Friend: From level 10, a guard at Falkreath's gate asks whether you have seen a dog. Speak to Lod the blacksmith, then meet the dog Barbas on the road outside town. Reward: Masque of Clavicus Vile.
  • Ill Met by Moonlight: Ask Mathies in Falkreath about his daughter, or go straight to the cells under the barracks and speak to Sinding. Reward: Savior's Hide for killing Sinding, Ring of Hircine for sparing him.
  • Moss Mother Cavern: Speak to the wounded hunter Valdr outside Moss Mother Cavern and heal him with a potion or a spell. Reward: Valdr's Lucky Dagger.
  • The Savior of Selveni Nethri: Find Selveni Nethri lying wounded in the spider caves of Southfringe Sanctum.
  • Some Light Theft: Speak to Dengeir of Stuhn, the former Jarl, in Falkreath.
  • Dark Ancestor: Offered by Dengeir of Stuhn after Some Light Theft.
  • Delivery: Speak to Thadgeir in Falkreath.
  • Dungeon Delving: Speak to the priest Runil at Falkreath's Hall of the Dead.
  • Rare Gifts: From level 9, a letter from Jarl Siddgeir invites you to Falkreath, or simply speak to him in the Jarl's Longhouse.
  • Kill the Bandit Leader: Offered by Jarl Siddgeir after Rare Gifts.
  • Unseen Visions (Dawnguard): Bring both scrolls to the Moth Priest. Blind now, he explains how someone untrained can read them: the ritual of the Ancestor Moth.

Collectibles

  • Shrouded Armor – Light armor: Astrid's welcome gift when you first enter the Sanctuary. Spare pieces lie around the Sanctuary as well.
  • Shrouded Boots – Light armor: Astrid's welcome gift when you first enter the Sanctuary. Spare pieces lie around the Sanctuary as well.
  • Shrouded Cowl – Light armor: Astrid's welcome gift when you first enter the Sanctuary. Spare pieces lie around the Sanctuary as well.
  • Shrouded Gloves – Light armor: Astrid's welcome gift when you first enter the Sanctuary. Spare pieces lie around the Sanctuary as well.
  • Masque of Clavicus Vile: Hand the Rueful Axe back to Clavicus Vile at the end of A Daedra's Best Friend.
  • Ring of Hircine: Side with Sinding against the hunters in Bloated Man's Grotto during Ill Met by Moonlight, then speak to Hircine outside.
  • Savior's Hide: Kill Sinding in Bloated Man's Grotto during Ill Met by Moonlight and skin him.
  • Stone of Barenziah: Sunderstone Gorge – Falkreath Hold: On the altar table with two bodies, in front of the word wall at the end of the cave.
  • Stone of Barenziah: Pinewatch – Falkreath Hold: In a locked treasure room of the Bandit's Sanctuary, the hideout behind the hidden button by the bookcase in Pinewatch's cellar.
  • Stone of Barenziah: Dark Brotherhood Sanctuary – Falkreath Hold: On the dresser in Astrid's room, in the Sanctuary near Falkreath.
  • Golden Claw: Carried by the thief Arvel the Swift, trapped in a web in Bleak Falls Barrow.
  • Nightweaver's Band – Ring: Festus Krex's extra reward in Recipe for Disaster, for hiding the Gourmet's body.
  • De Rerum Dirennis – Alchemy: In Grave Concoctions in Falkreath, in Sinderion's Field Laboratory in Blackreach and by the alchemy lab in the Midden Dark under the College of Winterhold.
  • Mannimarco, King of Worms – Alchemy: On the altar in Evergreen Grove, in the room with the alchemy lab in Nightcaller Temple and beside the body of Rundi in the hills east of Winterhold.
  • Song of the Alchemists – Alchemy: On the table at the foot of the bed in Anise's Cabin and on the library counter of the Bards College in Solitude.
  • Breathing Water – Alteration: In a flooded room of Ilinalta's Deep, in Kraldar's house in Winterhold and on a barrel in the tent inside Snapleg Cave.
  • Father Of The Niben – Archery: Between the two bedrolls at Hunter's Rest, in the lower hold of the Wreck of the Brinehammer and on the dead hunter at Autumnshade Clearing.
  • The Black Arrow, v2 – Archery: On the counter of the torture chamber in Helgen Keep, under the counter of the Drunken Huntsman in Whiterun, beside the dead hunter in Brood Cavern and in the cabin at Robber's Gorge.
  • The Gold Ribbon of Merit – Archery: On the end table in the cabin at Angi's Camp, in the Fletcher shop in Solitude and on a table in the west room of Fort Hraggstad.
  • Death Blow of Abernanit – Block: In the Jarl's Longhouse in Falkreath, in Northwind Mine and in the catacombs under Whiterun's Hall of the Dead.
  • 2920, Frostfall, v10 – Conjuration: On a pedestal in the word wall chamber of Sunderstone Gorge, in Belyn Hlaalu's house in Windhelm and carried by Beem-Ja in Ironbind Barrow.
  • Horror of Castle Xyr – Destruction: In Glenmoril Coven and in Sild the Warlock's room in Rannveig's Fast.
  • Response to Bero's Speech – Destruction: On the desk in Haemar's Cavern at Haemar's Shame, in the Thaumaturgist's Hut in Morthal, under the bed of the cabin at Witchmist Grove and in Iron-Breaker Mine in Dawnstar.
  • The Art of War Magic – Destruction: Carried by Bashnag in Southfringe Sanctum, on a table in Ravenscar Hollow and in the White Hall in Dawnstar.
  • 2920, MidYear, v6 – Heavy Armor: In the first room of Bonechill Passage, in the prison of Fort Dunstad, in the guardhouse in Morthal and in Blackreach.
  • Incident at Necrom – Illusion: In a jail cell of Bloodlet Throne, at the far end of Pinemoon Cave and at the shrine of Dibella in the hills south of Dawnstar.
  • The Black Arts On Trial – Illusion: In the Falkreath jail and in the White Phial, the alchemy shop in Windhelm. Urag gro-Shub may also hand it over at the end of Hitting the Books.
  • Advances in Lockpicking – Lockpicking: In Bannermist Tower, in the innermost room of Chillwind Depths and in the training room off the Thieves Guild's Cistern in Riften.
  • Purloined Shadows – Pickpocket: In Bonechill Passage, in Duskglow Crevice, in Honorhall Orphanage in Riften and in Nightingale Hall.
  • Thief – Pickpocket: Just past the first puzzle in Bleak Falls Barrow, in Silverdrift Lair, in Swindler's Den and in the Argonian Assemblage on the Windhelm docks.
  • Light Armor Forging – Smithing: On the table by the forge in Embershard Mine, near the Lunar Forge at Silent Moons Camp, near the forge of Cracked Tusk Keep and in the basement of Lod's house in Falkreath.
  • Bolar's Oathblade – Sword: Lying before the statue of Talos in Bloated Man's Grotto, with Bolar's Writ beside it.
  • Blade of Woe – Dagger: Astrid's dagger. She hands it over at the end of Death Incarnate, or it can be taken from her if you kill her in the Abandoned Shack.
  • Valdr's Lucky Dagger – Dagger: Given by the hunter Valdr outside Moss Mother Cavern after you help him clear the spriggans from it.
  • Nettlebane – Dagger: Held by the hagraven at Orphan Rock and fetched for Danica Pure-Spring in The Blessings of Nature.
  • Angi's Bow – Bow: Given by Angi at her camp in the mountains south of Falkreath once you finish all of her archery practice.
  • Halldir's Staff – Staff: Carried by the spirit of Halldir at the top of Halldir's Cairn.